Training, Invention Origin and Special Enhancements are usable by any character. ![]() There are also several kinds of Special Enhancements, usually as rewards of a particularly difficult task set to players. There are four main types of Enhancements: Training, Dual Origin, Single Origin and Invention Origin (abbreviated to TO, DO, SO and IO respectively). They are also "dropped" randomly by defeated (non-player) enemies and are provided as rewards for some missions. ![]() Once an Enhancement is assigned to a power, it cannot be moved to a different power, although it can have its level increased or be replaced or removed entirely.Įnhancements can be bought from contacts, stores, and Quartermasters. An Enhancement's type and level both affect how much benefit it gives to a power. For example, for a typical ranged blast power, Enhancements can make it hit more frequently, cause more damage, reach farther, cost less endurance to use, or have a faster rate of fire. Enhancements permanently improve one or more of those aspects. Powers have many aspects, such as damage caused, accuracy, and endurance cost.
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